The new high-water mark for the CRPG

Three playthroughs in and it's still surprising me. Act 3 wobbles, but the rest is untouchable.

9.6out of 10

A party you actually care about

After 400+ hours across three campaigns (a Tav Paladin, a Dark Urge run and an honour-mode attempt that ended in tears), the thing that keeps pulling me back is how reactive everything is. Companions remember. Choices in Act 1 ripple into the last hour.

Combat

The 5e ruleset translates beautifully. Verticality, shove, and environmental surfaces mean almost every fight has a clever solution.

Where it stumbles

  • Act 3's city is dense to the point of performance trouble
  • A handful of quest flags still break on edge cases

If you like games that respect your choices, this is the one.

The good

  • Companions that remember everything
  • Combat with a clever answer to every fight
  • Choices that carry through to the ending

The bad

  • Act 3 city struggles on performance
  • Some quest flags still break

Media